Bee? Wasp? Who?

Bee? Wasp? Who?

Client

Among Us

Year

2023

This game redesign project transformed "Among Us" into "Bee? Wasp? Who?", inspired by wasps infiltrating bee colonies. Players assume roles like the Queen, Worker, Wasp, or Bodyguard, with the Queen at the center of the gameplay. I designed the environment, tasks, and game interface to align with the bee-versus-wasp theme and the team's art direction.

This game redesign project transformed "Among Us" into "Bee? Wasp? Who?", inspired by wasps infiltrating bee colonies. Players assume roles like the Queen, Worker, Wasp, or Bodyguard, with the Queen at the center of the gameplay. I designed the environment, tasks, and game interface to align with the bee-versus-wasp theme and the team's art direction.

Overview

This was a game redesign project where my team reskinned "Among Us" into a new game called "Bee? Wasp? Who?" Inspired by real life, the game revolves around wasps infiltrating bee colonies. Players take on one of four roles: the Queen, the Worker, the Wasp, or the Bodyguard, with the Queen playing a pivotal role in the gameplay. My responsibilities included designing the environment, tasks, and game interface, ensuring they followed the agreed-upon art direction. The goal was to create a cohesive and immersive experience that reflected the unique bee-versus-wasp theme.

Client

Among Us

Industry

Video Game

Service

Concept Art

Environment Design

Game UI Design

Content

Duration

14 Weeks

The Challenge

As part of a group project, reskinning "Among Us" into "Bee? Wasp? Who?" required adapting roles and tasks to fit the bee-versus-wasp theme while keeping gameplay intuitive. Designing a cohesive environment and interface that aligned with the team's art direction was challenging, especially with the intricate details of the beehive setting. Coordinating with the group to ensure consistency added another layer of complexity.

The Solution

I reimagined tasks and roles based on real-life bee and wasp behaviors, such as gathering nectar or defending the hive, to make gameplay immersive and thematic. For the environment and interface, I focused on clean visuals and intuitive navigation, refining designs through testing. Regular collaboration and feedback sessions with the team ensured my work aligned with the overall vision and contributed to a polished final product.

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