ZZZ Character Concept

ZZZ Character Concept

Client

Hoyoverse

Year

2023

Zenless Zone Zero is a free-to-play urban fantasy 3D action role-playing game developed and published by Hoyoverse. Set in the post-apocalyptic futuristic metropolis of New Eridu, the game combines a rich narrative with dynamic gameplay. Inspired by its world, I created an original character, "Ji-ho," to further enhance the game's storyline and bring a fresh perspective to its universe.

Zenless Zone Zero is a free-to-play urban fantasy 3D action role-playing game developed and published by Hoyoverse. Set in the post-apocalyptic futuristic metropolis of New Eridu, the game combines a rich narrative with dynamic gameplay. Inspired by its world, I created an original character, "Ji-ho," to further enhance the game's storyline and bring a fresh perspective to its universe.

Overview

Working on Zenless Zone Zero was challenging due to the game's unreleased status, which left me with limited resources and references to ensure my designs fit seamlessly into the world. As it was my first time creating a character, I had to navigate the complexities of designing a visually appealing concept while also considering how to integrate them into the game’s narrative and mechanics. Additionally, learning 3D modeling from scratch using ZBrush presented a steep learning curve, as I had to familiarize myself with the software’s tools and workflows to bring my character to life in 3D.

Client

Hoyoverse

Industry

Video Game

Service

Character Design

Weapon Design

3D Modelling

Duration

14 Weeks

The Challenge

To overcome these challenges, I conducted extensive research by studying trailers, teasers, and similar games to infer design elements and ensure my work aligned with the game’s aesthetic. For character design, I explored design principles, sketched multiple concepts, and iterated frequently to refine my ideas. To tackle ZBrush, I utilized community resources such as tutorials, forums, and guides while experimenting with the software through trial and error, which allowed me to quickly grasp essential techniques and produce a detailed 3D model.

The Solution

To overcome these challenges, I conducted extensive research by studying trailers, teasers, and similar games to infer design elements and ensure my work aligned with the game’s aesthetic. For character design, I explored design principles, sketched multiple concepts, and iterated frequently to refine my ideas. To tackle ZBrush, I utilized community resources such as tutorials, forums, and guides while experimenting with the software through trial and error, which allowed me to quickly grasp essential techniques and produce a detailed 3D model.

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